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LEARN ALL SKILLS WITH GAME BASED LEARNING
Games have been used as a learning tool for centuries.The core concept behind game-based learning is teaching through repetition, failure and the accomplishment of goals.Students work toward a goal, choosing actions and experiencing the consequences of those actions. They actively learn and practice the right way to do things. The result is active learning instead of passive learning.
Our aims are:
-to raise the level of user engagement
-to help students solve problems more effectively and quickly
-to learn the topics with fun
-to help students become more confident
-to motivate the students to learn at their home
Process:
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September 2020: Partners will introduce themselves by using school padlets.
Partners will prepare a logo for our project and vote for logo.
October 2020: We will use some web 2 tools for creating games. (learningapps,cram,actionbound,sploder,class tools,jigsaw planet,crosswordlabs,classcraft etc)
We'll celebrate the October 29th Rebuplic Day of Turkey )
November 2020: We will use some web 2 tools for creating games. (learningapps,cram,actionbound,sploder,class tools,jigsaw planet,crosswordlabs,classcraft etc)
We'll remember Mustafa Kemal Atatürk on the October of 10th.
December 2020: We will use some web 2 tools for creating games.
January and February: Evaluation
We will use some web 2 tools for creating games.
We'll create our project's blog.
Results:
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-Games will do a good job of turning learner reactions and responses into feedback,
-Games encourages learners to progress in funny way,
-Learners will feel motivation to learning issues,
-Games will provide self-learning for learners.